Deep inside the cave there is a tree with magic powers based on ancient alchemy theories.
We created an nCloth rig in Maya for dynamic simulation. Surface enhancements were carried out through pointclouds methods for SSS, blurred refractions and GI in separate passes so that we could easily iterate the Netorggä looks.
Final Production – Netorggä (02:13)
Initial 3D Koncept
Set Props – Motheregg
Netorggä Breakdown (00:42)